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Little Nemo and the Nightmare Fiends

Created by Team Nemo

An indie game based on Winsor McCay's groundbreaking comic strip.

Latest Updates from Our Project:

Brainstorming Podcast Episode 13: Map Logic & Scene Transitions
over 3 years ago – Wed, Jul 14, 2021 at 06:01:58 PM

Hey Dreamers! Adrian here.

After a minor excursion talking about the early days of the internet, we chat about the burning question that's on everyone's mind; what is the internal logic of our level maps? How does one area connect to the next, and will it make it easier or harder for players to navigate? Then we talk about how our transitions are going to work; when you go through a door, what happens next?

 Click here to listen/download! 

In all seriousness, these kinds of conversations happen in game development frequently - the things that you as a player will hopefully not notice can easily lead to long discussions. We hope you enjoy getting an inside peek at these discussions! And as always, let us know if there's something else you'd like for us to cover in the future!

Until next time,

~ Adrian & Team Nemo  

Saturday Night Development Stream
over 3 years ago – Sat, Jul 10, 2021 at 10:21:33 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Kickstarter Brainstorming Podcast #12: Remixing Content & Pie Eaters
over 3 years ago – Wed, Jul 07, 2021 at 03:32:26 PM

Hey Dreamers! Adrian here.

It's been a while! We've had our heads down both working on the game as well as other life stuff, but we've emerged back into the light with a new podcast for you, and covering two topics! This time we're talking about the ways we're talking about our approach to taking content such as our levels, enemies and hazards and how we can remix them through out the game to keep the game full of variety throughout the whole experience. Then, we talk about the Pie Eaters, the candy obsessed clowns that await Nemo & Peony at the end of the Mushroom Forest, from there AI pattern, how the player will fight them and where/how they'll reappear later in the game. It's like two episodes in one! 

Click here to listen/download! 

We're looking forward to producing more episodes soon, so be sure to let us know if you have any questions or topics we haven't covered yet that you'd like to hear more about!

Until next time,

~ Adrian & Team Nemo

Brainstorming Podcast Episode 11: Mushroom Forest Structure & Pacing
over 3 years ago – Thu, Jun 17, 2021 at 04:14:41 AM

Hey dreamers! Adrian here.

This week, I open the discussion with some questions I had for Chris and Ben about the level structure and flow of the Mushroom Forest biome we're actively working on. These simple questions branch into discussion of our approach to pacing and level structure, from sub-biomes, environmental hazards, potential sub-quests and more!

Download/listen to the episode here!

There's also a bit of semi-related discussion on Zelda dungeon design, in case you're into that. Also; new intro and outro, as mentioned last week! As always, let us know what you think or topics you might want covered in future episodes!

Until next time!

~ Adrian & Team Nemo

Brainstorming Podcast Episode 10: Enemy Inspiration
over 3 years ago – Thu, Jun 10, 2021 at 02:43:02 AM

Hey Dreamers! Adrian here.

In this week's episode of our brainstorming podcast, we're talking about the designs and inspiration behind some of the strange enemies players will encounter in Nightmare Fiends! If you've been curious about the Pig-Chicken, or racking your brain to figure out what a 'Slithy Tove' is, this episode is for you! We talk about our personal inspirations, where certain creatures appear in the original comic, other contemporary media that McCay could have drawn from, and more! It's a really fun episode and I think you're going to enjoy it!

 Click here to listen/download! 

For this episode, you may notice some volume dipping in the intro, but it isn't present throughout the episode as it's a symptom of attempting to improve the overall audio quality of the show - shout out to community member Pearacidic for help and tips on improving the quality. Moving forward, I'll be recording a new intro and outro to match with the new process I'll be using to mix the audio on the podcast in the future, so that's something to look forward to for next time!

Until then Dreamers,

~ Adrian & Team Nemo