project-image

Little Nemo and the Nightmare Fiends

Created by Team Nemo

An indie game based on Winsor McCay's groundbreaking comic strip.

Latest Updates from Our Project:

Brainstorming Podcast 15 - Character Portraits
over 2 years ago – Wed, Jul 28, 2021 at 12:51:22 PM

Hey Dreamers! Adrian here.

On this week's podcast, we continue to chat about our cutscenes, this time focusing in on dialogue portraits! You know, those close up pictures of the characters you see in a lot of games to help indicate what character is speaking as well as what tone they're speaking in? Turns out there's a lot of nuance to those portraits, especially in recent years where they get limited animation and effects to help enhance them! But what's going to work best for Nightmare Fiends? Listen to us try and figure it out on this episode!

 Download/listen here! 

We also discuss character portraits origins in Japanese games, how those portraits have been influenced by Japanese manga, and whether or not that would translate properly with an early turn of the century comic like Little Nemo. Lots of interesting things discussed, so be sure to listen and as always, let us know what parts of the game your most interested in hearing about that we haven't covered in the comments or on the Discord!

Until next time Dreamers,

~ Adrian & Team Nemo

Early Peony Footage
over 2 years ago – Mon, Jul 26, 2021 at 10:47:04 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Backer Discord link - 07/25/2021
almost 3 years ago – Sun, Jul 25, 2021 at 07:52:42 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Brainstorming Podcast #14 - Cutscenes
almost 3 years ago – Thu, Jul 22, 2021 at 08:45:42 AM

Hey Dreamers! Adrian here.

This week we discussed different directions we could go for controlling our cutscenes - from the type of dialogue box and portrait placements to controlling animation, and much more.

 Click here to download/listen! 

As a bit of visual aide, here's the image mock up from our own Max Kunze that we referred to on our staff discord page when discussing the type of dialogue box during the show:

Mock up. Does not represent final gameplay.

Finally, some folks have asked about an RSS link for the podcast. I haven't had the chance to look into setting one up, but if its something I'm able to do, I'll let you know as soon as I can!

~ Adrian & Team Nemo

Brainstorming Podcast Episode 13: Map Logic & Scene Transitions
almost 3 years ago – Wed, Jul 14, 2021 at 06:01:58 PM

Hey Dreamers! Adrian here.

After a minor excursion talking about the early days of the internet, we chat about the burning question that's on everyone's mind; what is the internal logic of our level maps? How does one area connect to the next, and will it make it easier or harder for players to navigate? Then we talk about how our transitions are going to work; when you go through a door, what happens next?

 Click here to listen/download! 

In all seriousness, these kinds of conversations happen in game development frequently - the things that you as a player will hopefully not notice can easily lead to long discussions. We hope you enjoy getting an inside peek at these discussions! And as always, let us know if there's something else you'd like for us to cover in the future!

Until next time,

~ Adrian & Team Nemo