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Little Nemo and the Nightmare Fiends

Created by Team Nemo

An indie game based on Winsor McCay's groundbreaking comic strip.

Latest Updates from Our Project:

Weekly Brainstorming Podcast #20: Booth Set-Up And GDEX Demo Update
about 3 years ago – Thu, Sep 09, 2021 at 12:45:41 AM

Hey Dreamers! Adrian here.

We're doing something a bit different for our 20th episode. In the first half, we discuss various aspects of our upcoming show booth at GDEX: Our display banner to attract attendees to the booth, our demo stations, and more. We thought this discussion might give some insight into the kinds of decisions that need to be made to make an attractive booth at any convention that indie developers plan to showcase at, which is an important part of the indie dev life.

In the second half, we run down our Kanban board (set up in a project planning application called AirTable) to see what tasks currently remain in the demo, creative solutions to solve those problems and what features may or may not make the cut in order to get our demo done within a reasonable deadline. 

 Click here to listen/download! 

'But what's a Kanban board?' I hear some of you asking! It's a tool used in all kinds of project planning that anyone who does any kind of software development is very familiar with. It's essentially a white board with post it notes, and each note is every part of your project that needs to be completed. In the context of a video game, that's all art assets, all programming and design tasks, sound effects and much more. A Kanban board helps you to see all your tasks in front of you and categorize them so you know what tasks have been completed, which are currently being worked on by your developers, and what tasks still need to be started or possibly removed in order to get the work done on time. They are extremely useful, and we hope this episode gives you all some insight in how they're used in game development and project management.

That's all for this week. Until next time Dreamers!

~ Adrian

Brainstorming Podcast Episode 18: Sound Implementation (And some other stuff!)
about 3 years ago – Thu, Aug 26, 2021 at 12:30:41 PM

Hey Dreamers! Adrian here.

It's been a bit hasn't it? For those not following our discord, some of the audio for the recording was corrupted and unrecoverable. But we're back this week and we're exploring a bit of a hodgepodge of topics! 

For those who haven't heard, Little Nemo & The Nightmare Fiends is officially heading to GDEX in Ohio this October! We've started laying out the ground floor for our show demo, and while our intent was to chat about our first go at adding sound effects to the game, we chatted a bit about constructing the level, implementing the new parallax camera that Chris has been working on, and the copyright status of later Little Nemo comics! As a result, this episode is a bit more off the cuff and candid, and I'm curious to hear your thoughts on it!

Click here to listen/download! 

Also find out our thoughts on the infamous Wilhelm scream and who we'd like to see in a theoretical public domain Smash Bros. style game. This episode really has a bit of everything!

Until next time Dreamers,

~ Adrian

Saturday night stream
over 3 years ago – Sun, Aug 15, 2021 at 04:45:35 PM

Hi everyone! It’s time for the Saturday night dev stream! I’m planning on going live at around 9pm edt at https://twitch.tv/pxlplz. I have some Peony stuff to work on still and I’m going to try get her climbing on the ceiling tonight. We’ll see if we get there.

Hope to see you there tonight!

  • Ben

Brainstorming Podcast #17: To Automap Or to Not to Automap
over 3 years ago – Sat, Aug 14, 2021 at 04:47:43 AM

Hey Dreamers! Adrian here.

Quick heads up; I accidentally recorded from the wrong microphone. I edited the audio to the best of my ability, so you should be able to hear me ok but it won't be nearly as clear as it usually is.

That out of the way, this week we chat about automaps! Games these days conveniently draw out your path as you go, and Little Nemo and the Nightmare Fiends will be no exception! But how exactly should we handle it? What can be gleaned by other games that use the feature? And will we be able to include it in our earliest playable builds? Find out in the latest episode!

Click here to listen/download!

We of course discuss our favorite games, going back to the old well of Shantae, Castlevania: Symphony of the Night and of course, Hollow Knight. For reference for the episode, here is a link to the full map of Hollow Knight. (Spoilers for Hollow Knight obviously)

Until next time Dreamers,

~ Adrian

Saturday Night Dev Stream
over 3 years ago – Mon, Aug 09, 2021 at 04:12:05 PM

Hi everyone!  It’s Saturday night, and you know what that means!

Join me for some dev streaming on Twitch.  To get the go live alert follow me at: https://twitch.tv/pxlplz.  I’ll start the stream around 9pm edt and go till about midnight.

I want to work on some enemy ai and maybe some event triggering based on some of the things we’ve been talking about on the podcast.

Drop by and say hi! - Ben