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Little Nemo and the Nightmare Fiends

Created by Team Nemo

An indie game based on Winsor McCay's groundbreaking comic strip.

Latest Updates from Our Project:

Saturday night stream
over 4 years ago – Sun, Aug 15, 2021 at 04:45:35 PM

Hi everyone! It’s time for the Saturday night dev stream! I’m planning on going live at around 9pm edt at https://twitch.tv/pxlplz. I have some Peony stuff to work on still and I’m going to try get her climbing on the ceiling tonight. We’ll see if we get there.

Hope to see you there tonight!

  • Ben

Brainstorming Podcast #17: To Automap Or to Not to Automap
over 4 years ago – Sat, Aug 14, 2021 at 04:47:43 AM

Hey Dreamers! Adrian here.

Quick heads up; I accidentally recorded from the wrong microphone. I edited the audio to the best of my ability, so you should be able to hear me ok but it won't be nearly as clear as it usually is.

That out of the way, this week we chat about automaps! Games these days conveniently draw out your path as you go, and Little Nemo and the Nightmare Fiends will be no exception! But how exactly should we handle it? What can be gleaned by other games that use the feature? And will we be able to include it in our earliest playable builds? Find out in the latest episode!

Click here to listen/download!

We of course discuss our favorite games, going back to the old well of Shantae, Castlevania: Symphony of the Night and of course, Hollow Knight. For reference for the episode, here is a link to the full map of Hollow Knight. (Spoilers for Hollow Knight obviously)

Until next time Dreamers,

~ Adrian

Saturday Night Dev Stream
over 4 years ago – Mon, Aug 09, 2021 at 04:12:05 PM

Hi everyone!  It’s Saturday night, and you know what that means!

Join me for some dev streaming on Twitch.  To get the go live alert follow me at: https://twitch.tv/pxlplz.  I’ll start the stream around 9pm edt and go till about midnight.

I want to work on some enemy ai and maybe some event triggering based on some of the things we’ve been talking about on the podcast.

Drop by and say hi! - Ben

Brainstorming Podcast #16 - New parallax method
over 4 years ago – Sun, Aug 08, 2021 at 02:00:38 AM

Hey Dreamers! Adrian here.

Some of you may have seen Chris' clip where he showed off a new technique for parallax scrolling that he was testing out. We got such a great response that we decided to chat a bit about it, it's planned use and it's connection to animation history. We expected this to be a short one but ended up wringing a good 40 minutes out of the topic!

Click here to download/listen! 

We end up exploring a bunch of interesting topics from old cartoons, classic games, and more! This is a really fun episode that was great to record. We hope you enjoy it!

A quick reference guide to some of the videos we mention during the podcast:

 3D Background in 1936 Popeye cartoon 

Until next time Dreamers!

~ Adrian & Team Nemo

Brainstorming Podcast 15 - Character Portraits
over 4 years ago – Wed, Jul 28, 2021 at 12:51:22 PM

Hey Dreamers! Adrian here.

On this week's podcast, we continue to chat about our cutscenes, this time focusing in on dialogue portraits! You know, those close up pictures of the characters you see in a lot of games to help indicate what character is speaking as well as what tone they're speaking in? Turns out there's a lot of nuance to those portraits, especially in recent years where they get limited animation and effects to help enhance them! But what's going to work best for Nightmare Fiends? Listen to us try and figure it out on this episode!

 Download/listen here! 

We also discuss character portraits origins in Japanese games, how those portraits have been influenced by Japanese manga, and whether or not that would translate properly with an early turn of the century comic like Little Nemo. Lots of interesting things discussed, so be sure to listen and as always, let us know what parts of the game your most interested in hearing about that we haven't covered in the comments or on the Discord!

Until next time Dreamers,

~ Adrian & Team Nemo