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Little Nemo and the Nightmare Fiends

Created by Team Nemo

An indie game based on Winsor McCay's groundbreaking comic strip.

Latest Updates from Our Project:

Nemo Brainstorming Podcast #8: Level Design Paradigms
about 3 years ago – Sat, May 22, 2021 at 07:50:51 PM

Hey dreamers! Adrian here.

We're once again talking about level design this week as the three of us discuss level design paradigms.

We take our level design study seriously!

We dig into other exploratory platformers and Metrodivanias such as Castlevania, Shantae and Hollow Knight to see how they approach traversal and backtracking and how we might apply their strengths when designing levels in Little Nemo & The Nightmare Fiends.

Click here to listen/download!

As always, let us know on the Discord server if there's something about the game you want us to discuss on the show. We really enjoy recording these and would love to know what our community wants to hear about!

~ Adrian & Team Nemo

Saturday Night Dev Stream
about 3 years ago – Sun, May 16, 2021 at 04:54:19 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Survey reminder update!
about 3 years ago – Fri, May 14, 2021 at 06:26:58 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Backer Discord invite 05/14/21
about 3 years ago – Fri, May 14, 2021 at 02:14:04 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Soundtrack preview #1: The Night Sky - guest writer Wayne Strange
about 3 years ago – Sat, May 08, 2021 at 12:26:48 AM

So.

Who wants to hear a full music track preview?

H’WELL then, today is your kind of day! This is Wayne Strange, composer for the project, here with the music for our Sky level. A quick preface first. The creative team and I spent a long time discussing our vision for the soundtrack, and while there will be plenty of opportunity for some period piece implementation and some century-old Little Nemo callbacks (Those are going to be SO much fun for me to write!), it became apparent that the story-driven nature of Little Nemo demands a soundtrack that emphasizes adventure as its foundation rather than one that satirizes the Vaudeville era.

This particular track can be considered a “climax” of the opening sequence and is the final “movement” of a three part musical sequence. It begins with a motif you will hear earlier on in the first movement and again later on in this track and probably throughout the game. You’ll also hear sections of underscore that will vamp underneath dialogue before moving on. Then as we swell into the main verse, I hope you’ll feel the urge to stretch your arms high into the air and feel the air beneath your feet!

Okay, okay… But then, how will we work period pieces into the score? And what about Mega Ran? How will they fit into all of this? Oh, I can tell you! And I WILL… another time, BUT I will leave you with this thought. The game is called Little Nemo and the NIGHTMARE Fiends.

;)