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Little Nemo and the Nightmare Fiends

Created by Team Nemo

An indie game based on Winsor McCay's groundbreaking comic strip.

Latest Updates from Our Project:

Brainstorming Podcast Episode 18: Sound Implementation (And some other stuff!)
over 2 years ago – Thu, Aug 26, 2021 at 12:30:41 PM

Hey Dreamers! Adrian here.

It's been a bit hasn't it? For those not following our discord, some of the audio for the recording was corrupted and unrecoverable. But we're back this week and we're exploring a bit of a hodgepodge of topics! 

For those who haven't heard, Little Nemo & The Nightmare Fiends is officially heading to GDEX in Ohio this October! We've started laying out the ground floor for our show demo, and while our intent was to chat about our first go at adding sound effects to the game, we chatted a bit about constructing the level, implementing the new parallax camera that Chris has been working on, and the copyright status of later Little Nemo comics! As a result, this episode is a bit more off the cuff and candid, and I'm curious to hear your thoughts on it!

Click here to listen/download! 

Also find out our thoughts on the infamous Wilhelm scream and who we'd like to see in a theoretical public domain Smash Bros. style game. This episode really has a bit of everything!

Until next time Dreamers,

~ Adrian

Saturday night stream
over 2 years ago – Sun, Aug 15, 2021 at 04:45:35 PM

Hi everyone! It’s time for the Saturday night dev stream! I’m planning on going live at around 9pm edt at https://twitch.tv/pxlplz. I have some Peony stuff to work on still and I’m going to try get her climbing on the ceiling tonight. We’ll see if we get there.

Hope to see you there tonight!

  • Ben

Brainstorming Podcast #17: To Automap Or to Not to Automap
over 2 years ago – Sat, Aug 14, 2021 at 04:47:43 AM

Hey Dreamers! Adrian here.

Quick heads up; I accidentally recorded from the wrong microphone. I edited the audio to the best of my ability, so you should be able to hear me ok but it won't be nearly as clear as it usually is.

That out of the way, this week we chat about automaps! Games these days conveniently draw out your path as you go, and Little Nemo and the Nightmare Fiends will be no exception! But how exactly should we handle it? What can be gleaned by other games that use the feature? And will we be able to include it in our earliest playable builds? Find out in the latest episode!

Click here to listen/download!

We of course discuss our favorite games, going back to the old well of Shantae, Castlevania: Symphony of the Night and of course, Hollow Knight. For reference for the episode, here is a link to the full map of Hollow Knight. (Spoilers for Hollow Knight obviously)

Until next time Dreamers,

~ Adrian

Saturday Night Dev Stream
over 2 years ago – Mon, Aug 09, 2021 at 04:12:05 PM

Hi everyone!  It’s Saturday night, and you know what that means!

Join me for some dev streaming on Twitch.  To get the go live alert follow me at: https://twitch.tv/pxlplz.  I’ll start the stream around 9pm edt and go till about midnight.

I want to work on some enemy ai and maybe some event triggering based on some of the things we’ve been talking about on the podcast.

Drop by and say hi! - Ben

Brainstorming Podcast #16 - New parallax method
over 2 years ago – Sun, Aug 08, 2021 at 02:00:38 AM

Hey Dreamers! Adrian here.

Some of you may have seen Chris' clip where he showed off a new technique for parallax scrolling that he was testing out. We got such a great response that we decided to chat a bit about it, it's planned use and it's connection to animation history. We expected this to be a short one but ended up wringing a good 40 minutes out of the topic!

Click here to download/listen! 

We end up exploring a bunch of interesting topics from old cartoons, classic games, and more! This is a really fun episode that was great to record. We hope you enjoy it!

A quick reference guide to some of the videos we mention during the podcast:

 3D Background in 1936 Popeye cartoon 

Until next time Dreamers!

~ Adrian & Team Nemo