Do you have permission to do this? Who owns the Little Nemo intellectual property?
Winsor McCay’s original Little Nemo in Slumberland (first published in 1905 - 116 years ago) comic strip has long been in the public domain. Public domain is when a work (intellectual property, etc.) becomes the property of the general public and not any one creator or organization.
Last updated: March 04, 2021 07:00
Is this a remake of the NES game, Little Nemo the Dream Master?
We love that game too! For a variety of reasons, we can’t outright remake it (Capcom owns it and it’s a tie-in to the TMS film), but we are able to include its spirit through big explorable environments that you navigate by switching character abilities! In this way it’s like retro classics such as Shantae, Demon’s Crest, or Little Samson. We will also involve lots of little nods to the NES game (you WILL be able to feed candy to animals!)
Last updated: March 04, 2021 07:00
Didn't Winsor McCay make racist cartoons?
Winsor McCay and his art were exceptional in a lot of ways, but unfortunately not with regards to racial attitudes common in his time. Many of his works, including Little Nemo in Slumberland, include unacceptable racist caricature.
Our stance is that Slumberland is and should be for everyone. We’ve chosen to address this by working with BIPOC artists to create characters like Peony and others to make a version of Slumberland that more accurately depicts the diversity of our society. Public domain works like Little Nemo give us the ability address negative aspects of media (in contrast with recent issues surrounding works by Dr. Seuss where the IP holder had to step in.) We will continue to make this a priority going forward.
Last updated: March 04, 2021 07:00
Are you porting to other consoles beyond the Switch?
We’ve heard our audience’s feedback (including messages we’ve received as well as some polling of our backers) and have discussed this at length. Our goal has always been to put ourselves in a situation where we can bring Little Nemo to consoles, but have been wary to commit given the hidden costs of doing so such as the hours required for development and the rigorous testing processes.
We have been able to move some things around though and can target the Nintendo Switch. We know that there are passionate fans who want to see this on other platforms, so our hope is that by continuing to grow our audience, we will be able to reach out to partners who will help us make that happen.
Last updated: March 07, 2021 07:33
Will you be making a physical edition for the Switch (or any other consoles)?
We’re talking to partners to try and make this happen! If we can hit our Kickstarter goals this will show them that there is interest. Thanks so much for your support - we’ll make sure to keep our backers updated on this!
Last updated: March 09, 2021 12:05
What will happen to all the stretch goal levels that you don't hit?
We will be pursuing additional funding opportunities post-campaign to fund additional features of the game. We don’t have anything to announce yet but will keep backers posted!
Last updated: March 31, 2021 11:49
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