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Little Nemo and the Nightmare Fiends

Created by Team Nemo

An indie game based on Winsor McCay's groundbreaking comic strip.

Latest Updates from Our Project:

Brainstorming Podcast #14 - Cutscenes
almost 5 years ago – Thu, Jul 22, 2021 at 08:45:42 AM

Hey Dreamers! Adrian here.

This week we discussed different directions we could go for controlling our cutscenes - from the type of dialogue box and portrait placements to controlling animation, and much more.

 Click here to download/listen! 

As a bit of visual aide, here's the image mock up from our own Max Kunze that we referred to on our staff discord page when discussing the type of dialogue box during the show:

Mock up. Does not represent final gameplay.

Finally, some folks have asked about an RSS link for the podcast. I haven't had the chance to look into setting one up, but if its something I'm able to do, I'll let you know as soon as I can!

~ Adrian & Team Nemo

Brainstorming Podcast Episode 13: Map Logic & Scene Transitions
almost 5 years ago – Wed, Jul 14, 2021 at 06:01:58 PM

Hey Dreamers! Adrian here.

After a minor excursion talking about the early days of the internet, we chat about the burning question that's on everyone's mind; what is the internal logic of our level maps? How does one area connect to the next, and will it make it easier or harder for players to navigate? Then we talk about how our transitions are going to work; when you go through a door, what happens next?

 Click here to listen/download! 

In all seriousness, these kinds of conversations happen in game development frequently - the things that you as a player will hopefully not notice can easily lead to long discussions. We hope you enjoy getting an inside peek at these discussions! And as always, let us know if there's something else you'd like for us to cover in the future!

Until next time,

~ Adrian & Team Nemo  

Saturday Night Development Stream
almost 5 years ago – Sat, Jul 10, 2021 at 10:21:33 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Kickstarter Brainstorming Podcast #12: Remixing Content & Pie Eaters
almost 5 years ago – Wed, Jul 07, 2021 at 03:32:26 PM

Hey Dreamers! Adrian here.

It's been a while! We've had our heads down both working on the game as well as other life stuff, but we've emerged back into the light with a new podcast for you, and covering two topics! This time we're talking about the ways we're talking about our approach to taking content such as our levels, enemies and hazards and how we can remix them through out the game to keep the game full of variety throughout the whole experience. Then, we talk about the Pie Eaters, the candy obsessed clowns that await Nemo & Peony at the end of the Mushroom Forest, from there AI pattern, how the player will fight them and where/how they'll reappear later in the game. It's like two episodes in one! 

Click here to listen/download! 

We're looking forward to producing more episodes soon, so be sure to let us know if you have any questions or topics we haven't covered yet that you'd like to hear more about!

Until next time,

~ Adrian & Team Nemo

Brainstorming Podcast Episode 11: Mushroom Forest Structure & Pacing
almost 5 years ago – Thu, Jun 17, 2021 at 04:14:41 AM

Hey dreamers! Adrian here.

This week, I open the discussion with some questions I had for Chris and Ben about the level structure and flow of the Mushroom Forest biome we're actively working on. These simple questions branch into discussion of our approach to pacing and level structure, from sub-biomes, environmental hazards, potential sub-quests and more!

Download/listen to the episode here!

There's also a bit of semi-related discussion on Zelda dungeon design, in case you're into that. Also; new intro and outro, as mentioned last week! As always, let us know what you think or topics you might want covered in future episodes!

Until next time!

~ Adrian & Team Nemo