project-image

Little Nemo and the Nightmare Fiends

Created by Team Nemo

An indie game based on Winsor McCay's groundbreaking comic strip.

Latest Updates from Our Project:

Backer-exclusive music preview: Boss Battle!
over 2 years ago – Wed, Sep 29, 2021 at 10:35:11 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Brainstorming Podcast #22: GDEX Demo Post-Mortem
over 2 years ago – Thu, Sep 23, 2021 at 07:09:16 PM

Hey Dreamers! Adrian here.

Apologies for the late post as there's a lot going on at the moment, such as putting the finishing touches on our GDEX demo. Which is what our podcast episode today is all about!

For those of you who aren't aware, a post-mortem is a sort of 'wrap up' conversation about a particular project; what went right, what went wrong, and how you can apply that information in the future. Here we talk about the process of the GDEX demo, switching to a different level from the Mushroom Forest we had been working for the vertical slice, what our process and pipeline will look like moving forward, and so much more.

 Click here to listen/download! 

Personally speaking, this may be my favorite episode we've recorded. You really get to learn a lot about the process of game development from starting a small project to wrapping it up, and all of the complexities and intricacies that it entails, even in the context of a small demo we put together for a show. I really hope you enjoy it and look forward to hearing from you in the comments or the Discord!

Until next time Dreamers,

~ Adrian

Saturday Night Dev Stream!
over 2 years ago – Sat, Sep 18, 2021 at 04:21:30 PM

Hi Dreamers!

I'll be streaming some Little Nemo development tonight starting around 9:00pm EDT until about midnight.  I'll be working on the GDEX Demo, and hooking up sound effects, music, and doing some tuning to gameplay elements to get everything looking good.  If you want to hang out, I'll be streaming at http://twitch.tv/pxlplz.  Make sure you follow me if you want the go-live alert!

See you there!

- Ben

BACKER EXCLUSIVE: GDEX Night Sky level demo preview!
over 2 years ago – Fri, Sep 17, 2021 at 11:41:00 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Podcast 21: Building Rooms + More GDEX
over 2 years ago – Wed, Sep 15, 2021 at 04:53:37 PM

Hey Dreamers! Adrian here.

As we begin to wrap the demo we're making for GDEX, we've come to the conclusion that are current method for making levels may not be the most efficient and doesn't play nice with our version control set up. So in this episode of the brainstorming podcast, we discuss building levels in discrete prefab chunks - essentially building out the room itself, and then connecting it to the larger map as a whole, so that way we're not working on one big map at once that has the chance of being overwritten and many hours of work in the process. This one's a bit more on the technical side, especially for Unity users, but we try to break it down for our listeners the best we can, as well as give insight on creating smarter pipelines for content creation while still building creative levels!

 Click here to download/listen! 

We also discuss how the GDEX booth is going, some of our plans for the booth and how you can attend. If you're in the Columbus, Ohio area on the first weekend of October, consider coming to GDEX and seeing us! As well as your first chance to play the game!

Until next time, Dreamers!

~ Adrian & Team Nemo