Little Nemo and the Nightmare Fiends

Created by Team Nemo

An indie game based on Winsor McCay's groundbreaking comic strip.

Latest Updates from Our Project:

Night Sky demo level video preview
over 1 year ago – Sat, Oct 16, 2021 at 11:32:35 PM

Hello dear backers! 

As many of you know, some of our team members just finished major moves in the past few weeks, so we've been unable to do our podcast and development streams as regularly. Because of this, we wanted to make sure we sent out something to keep everyone updated on the game!

A few weeks ago, we showed off the game at GDEX/Origins Game Fair in Columbus, OH. Some of you in the area came by to say hello (thank you!) and the game was a huge hit with attendees! For that show, we prepared a demo of the Night Sky level where you could try out Nemo's glide ability. 

Our booth at Origins where we showed Little Nemo and the Nightmare Fiends!

We wanted to make sure that all of our backers got a preview of the level, so we put together a quick video from the Origins demo. We hope you enjoy it and stay tuned for updates as we polish this level up and finalize its features, as well as continue to develop the overall game. 

(PLEASE NOTE: this video shows the game in a non-final state, so many elements of it are subject to change!)


Chris and Team Nemo

Podcast Update
over 1 year ago – Sat, Oct 16, 2021 at 12:21:08 AM

Hey dreamers! Adrian here.

As some of you on the discord and who have listened to the podcast know, I've been in the process of moving into a new home for sometime. I've been settled in the new house since the beginning of the month now, and it's been a pretty great (if exhausting) experience! Unfortunately, not everything is quite done, including some minor electrical work that needs to get done. As such, I've been using my laptop for communication, game dev and other things during this transitional period. My main workstation is where my recording and editing software is at the moment, and that's why there hasn't been a podcast in the last week following our showing at GDEX.

The good news is the electrical work is scheduled and will be done in the near future. The bad news is that until that time, I won't be able to record new episodes for the podcast. It's not going away forever! We enjoy recording it and think it'll be an important and interesting archive in the process of the development of the game. I also want to assure that this hasn't slowed progress of the game's development at all, as porting the development over to this laptop is a fairly easy process and doesn't require as much hard drive space or processing power as media editing tends to do.

At the moment I anticipate the podcast to return sometime in early November. Until that time, we'll continue to update you on the game's progress and other exciting developments as they come up. Thanks for your patience and look forward to the podcast's inevitable return!

Until next time dreamers,

~ Adrian + Team Nemo

Backer-exclusive music preview: Boss Battle!
over 1 year ago – Wed, Sep 29, 2021 at 10:35:11 PM

This post is for backers only. Please visit and log in to read.

Brainstorming Podcast #22: GDEX Demo Post-Mortem
over 1 year ago – Thu, Sep 23, 2021 at 07:09:16 PM

Hey Dreamers! Adrian here.

Apologies for the late post as there's a lot going on at the moment, such as putting the finishing touches on our GDEX demo. Which is what our podcast episode today is all about!

For those of you who aren't aware, a post-mortem is a sort of 'wrap up' conversation about a particular project; what went right, what went wrong, and how you can apply that information in the future. Here we talk about the process of the GDEX demo, switching to a different level from the Mushroom Forest we had been working for the vertical slice, what our process and pipeline will look like moving forward, and so much more.

 Click here to listen/download! 

Personally speaking, this may be my favorite episode we've recorded. You really get to learn a lot about the process of game development from starting a small project to wrapping it up, and all of the complexities and intricacies that it entails, even in the context of a small demo we put together for a show. I really hope you enjoy it and look forward to hearing from you in the comments or the Discord!

Until next time Dreamers,

~ Adrian

Saturday Night Dev Stream!
over 1 year ago – Sat, Sep 18, 2021 at 04:21:30 PM

Hi Dreamers!

I'll be streaming some Little Nemo development tonight starting around 9:00pm EDT until about midnight.  I'll be working on the GDEX Demo, and hooking up sound effects, music, and doing some tuning to gameplay elements to get everything looking good.  If you want to hang out, I'll be streaming at  Make sure you follow me if you want the go-live alert!

See you there!

- Ben