An indie game based on Winsor McCay's groundbreaking comic strip.
Latest Updates from Our Project:
Your pre-alpha game demo is here! Details and notes inside!
9 months ago
– Sat, Jun 25, 2022 at 03:51:41 AM
This post is for backers only. Please visit Kickstarter.com and log in to read.
"Let's Go To Slumberland!" title theme reveal by Wayne Strange
10 months ago
– Sun, Jun 12, 2022 at 01:29:23 AM
Hey folks - Chris here. We're showing the latest demo game at the Origins Game Fair this weekend and will have lots of updates and info to share with you this week (including some news on papercraft figures and something about sharing the demo with our beta tester backers...)
Wayne Strange, our most excellent composer, has a very special surprise for you though, so we'll give him the stage!
“You know, I’m almost seven now!”
The needle drops on this humdinger, as at long last we unveil the game’s title theme, Let’s Go To Slumberland. The song was composed, performed, and mixed in a stylistic marriage between the music of a 1920’s phonograph record and an early television show opening, an exchange between the vocalist and Nemo himself as they reminisce over past adventures in Slumberland. As a side note, can we talk about how fun woodwind parts were back then? So brash!
Vocals were performed by composer Wayne Strange, along with Stephanie Snyder on the part of Nemo.
Lyrics below:
Say, do you recall the moonlit skies in Slumberland, (You bet I do!)
Where rockets soar and the nights are never long enough? (Come on, give me five more minutes here!)
Don’t worry when a big ol’ turkey plucks you up and carries you off!
Just close your eyes, (Surprise!) and you’re on your way, my child! (You know, I’m almost seven now…)
To a land unseen where aberrant dreams run wild.
With crystal queens a-breakin’ (What?!)
(Why’s my heart a-shakin’?)
Well, I’m certain that you haven’t been—
(It’s likely that you haven’t been—)
Okay, you may have been beguiled. (Oh no!)
So grab a friend by the hand! (By the hand! Doot, doooo.)
And have a stroll through Slumberland. (Slumberland.)
The grandest, peculiar-est kingdom that’s ever been styled! (Ever been styled—ever been styled—ever been styled!)
Little Nemo and the Nightmare Fiends!
Music preview 3 from guest writer Wayne Strange!
10 months ago
– Sun, May 15, 2022 at 06:38:35 AM
You’re on thin ice, clown!
We’ve got a very special update for you this time, as our favorite little troublemaker, Flip, makes his musical debut in the style of Ragtime, befittingly performed on a busted piano. Nemo will have to catch him on the run if he hopes to prevent the High Price Ice Company from disassembling Jack Frost’s castle!
Not cool, Flip.
The March 10, 1907 episode of Little Nemo in Slumberland, upon which Flip's appearance in the Ice Palace will be based. Flip says in the comic that his favorite music is ragtime, so that's inspired his theme in the game!
More to come soon ;)
~ Wayne
04/21/22 update - game over animations, physics, and the core game loop
11 months ago
– Sun, Apr 24, 2022 at 12:29:09 AM
Hello Dreamers!
I just wanted to post a quick update to share some of our latest stuff.
We're continuing to refine the characters' physics after some great feedback from other developers and will hopefully have something to share with you on that soon. At this point we're trying to find and work through edge cases in the game's physics so that it plays as smooth as possible.
"Wake up Nemo!"
We're also working on the game's core loop, including connecting the levels to Nemo's house with a cool "wake up" sequence. Since the game takes place on a newspaper printed world, we're leaning into that by having the dream tear away and leave Nemo floating in the space between while he waits for the player to choose whether to stay in the dream or go back to the house. Here are some previews of the assets we're using to make that happen:
The rip effect in Blender, we're using a rigged plane and will render the game's image onto the plane when the game over happens. We'll shade the plane in-engine with a dissolve effect to get the paper to more fully tear away.
Inked lines for Nemo's tumble animation, all based on poses from Winsor McCay's comics!
We'll keep you updated as these effects are all brought together.
Team Nemo on Twitter
Lastly, we've started a new dedicated Twitter account for Team Nemo! It can be found at the link below so please follow and share it with your friends so they can get the latest on the game!
In terms of fulfillment, we're moving forward on items and will be ramping up that process in the coming months. Look for your Discord roles to be implemented soon too!
Many thanks,
Chris and Team Nemo
4/22/22 Discord link post
11 months ago
– Sat, Apr 23, 2022 at 10:03:36 AM
This post is for backers only. Please visit Kickstarter.com and log in to read.