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Little Nemo and the Nightmare Fiends

Created by Team Nemo

An indie game based on Winsor McCay's groundbreaking comic strip.

Latest Updates from Our Project:

Quick early-August update: t-shirt voting results and Mushroom Forest screenshots
over 1 year ago – Wed, Aug 10, 2022 at 09:59:42 AM

Hello Dreamers! 

We wanted to do a quick update to share the results of the recent t-shirt poll and share more shots of the Mushroom Forest level.

T-shirt voting results

First of all, thank you everyone who participated in the t-shirt voting. Even if you didn't back at a level that included one, we're looking at the potential to make shirts more widely available in the future, so your contribution has a hand in steering that process! As stated in the previous post, we're going to pick the top 2 designs to refine in the game's style, then have another voting session with those designs. 

The two designs advancing to the final voting round are: 

The "Let's go to Slumberland" design by guest artist Evan DiGiacomo

The "Let's Go to Slumberland" design

and the "Dreams and Nightmares" design by guest artist Daelyn Bever

The "Dreams and Nightmares" design

Again, we'll be refining these designs and be doing a final round of voting in the coming weeks. We'll also do another round of voting on colors, since there was a 3-way tie between some of our options. Stay tuned!

Mushroom Forest update

Post-demo, we're doing another round of major back-end feature additions (what Ben calls the "difficult and boring part" of game development) to integrate major development systems and tools into the game, namely a scripting system for putting together in-game events. In the meantime, Adrian and I have been putting together the design of the Mushroom Forest level, while our summer interns have been helping us create some NPCs for that area. Here's a bit of what we have so far!

Peony will be able to cling to moving vertical surfaces (floating walls), which in the forest will look like dandelion floofs. This is really powerful in combination with Nemo and the Princess's floating powers: we told you we wanted to do some Demon's Crest-style gameplay ;-)
We've also been having lots of fun creating challenges around the Love Bird characters.
We're not only working with influences from Winsor McCay's Nemo comics, but also blending in the work of artists who came after McCay, such as Moebius and Hayao Miyazaki. This area is based on concept art for Nausica: of the Valley of the Wind.
Character design by Sandy Rao
Character design by Daelyn Bever
Character design by Sandy Rao
Mushroom Farmer by Sandy Rao

We've also got some assets in the works for upcoming environments...

3D assets for Slumberland by Evan DiGiacomo

Finally, here's also a wireframe preview of a fun menu screen we're working on:

Level select wireframe by Evan DiGiacomo

We hope you liked this preview of the Mushroom Forest and lands beyond! We'll be building out some of the Ice Palace level next, so look forward to some chilly previews soon to get you through the hottest parts of the summer!

Until then, don't forget to follow some of the social media accounts at www.LittleNemoGame.com for the latest. 

WAIT! One more thing!

EDIT: I nearly forgot to mention - Little Nemo and the Nightmare Fiends is one of the official selections for the 2022 International Conference on Meaningful Play, hosted at Michigan State University. A paper outlining the artistic research that the game is part of was also accepted (a slide deck with a brief summary can be found here) This is a really prestigious honor for the game given by some industry luminaries, so we wanted to share our excitement with you all! Look for more to come as we polish the game up for the show!

Cheers and many thanks,

Chris and Team Nemo

Little Nemo and the Nightmare Fiends July update
over 1 year ago – Wed, Jul 20, 2022 at 10:24:35 PM

Hello dreamers! 

I hope everyone is having a good Summer and staying cool in this heat! 

This is one of a few planned updates this month - while we've been relatively quiet, there have been a LOT of updates on our end that we're excited to share with you!

Backer items update

While or main focus remains the game, we are working on developing some of the Backer rewards. We wanted to highlight 2 here in this update. 

The first is the Backer T-shirts (for backers at the $125 tier and above), which we need your input on! 

We've commissioned some guest artists to create sketches for potential shirt designs for you to vote on. Please go to the survey link below and vote on your top 2 favorite preliminary design sketches. The 2 most popular sketches will be refined as a single-color shirt design and we will have you vote again in the coming weeks for the final design. You will also be asked to vote on a color for the shirt!

Backer shirt voting round 1 (please note, designs are sketches and not finalized - they will be refined further)

The other update we want to share is the designs for the papercraft characters (offered at the $25 and up tiers.) These were done for us by Raúl Martínez Garrido, otherwise known as Molegato - the developer of the upcoming PS1-like game Frogun

We're still refining how the models actually fold into paper figures, but we wanted to share the designs with you!

Development updates

But hey this is a video game project right? What's going on with that? 


First of all, at the end of June, we released our first pre-alpha demos for backers at the $75 and up levels, which contained an early version of the Night Sky level focusing on the 4 playable characters and their abilities. Feedback has been super-positive so far and we've gotten some great feedback and bugs logged to our bug tracker link that will help us refine the game even further. Thank you to everyone who's participated so far!
 

A video of gameplay from the pre-alpha demo can be found below:
 

 With the Night Sky in a good place, we've moved on to a few other efforts, mainly starting the Mushroom Forest level and on the tech side - building some additional back-end game objects and tools that will help us refine gameplay and build out the game's story. Here's a small sample of some of what we have so far in the Forest: 

We hope you enjoyed the look into some of our latest stuff. We'll keep updating as we have new things to explore and talk about!

Cheers and many thanks,

Chris and Team Nemo  

Your pre-alpha game demo is here! Details and notes inside!
almost 2 years ago – Sat, Jun 25, 2022 at 03:51:41 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

"Let's Go To Slumberland!" title theme reveal by Wayne Strange
almost 2 years ago – Sun, Jun 12, 2022 at 01:29:23 AM

Hey folks - Chris here. We're showing the latest demo game at the Origins Game Fair this weekend and will have lots of updates and info to share with you this week (including some news on papercraft figures and something about sharing the demo with our beta tester backers...) 

Wayne Strange, our most excellent composer, has a very special surprise for you though, so we'll give him the stage!

“You know, I’m almost seven now!”

The needle drops on this humdinger, as at long last we unveil the game’s title theme, Let’s Go To Slumberland. The song was composed, performed, and mixed in a stylistic marriage between the music of a 1920’s phonograph record and an early television show opening, an exchange between the vocalist and Nemo himself as they reminisce over past adventures in Slumberland. As a side note, can we talk about how fun woodwind parts were back then? So brash!

Vocals were performed by composer Wayne Strange, along with Stephanie Snyder on the part of Nemo.

Lyrics below:

Say, do you recall the moonlit skies in Slumberland, (You bet I do!)

Where rockets soar and the nights are never long enough? (Come on, give me five more minutes here!)

Don’t worry when a big ol’ turkey plucks you up and carries you off!

Just close your eyes, (Surprise!) and you’re on your way, my child! (You know, I’m almost seven now…)

To a land unseen where aberrant dreams run wild.

With crystal queens a-breakin’ (What?!)

(Why’s my heart a-shakin’?)

Well, I’m certain that you haven’t been—

(It’s likely that you haven’t been—)

Okay, you may have been beguiled. (Oh no!)

So grab a friend by the hand! (By the hand! Doot, doooo.)

And have a stroll through Slumberland. (Slumberland.)

The grandest, peculiar-est kingdom that’s ever been styled! (Ever been styled—ever been styled—ever been styled!)

Little Nemo and the Nightmare Fiends!

Music preview 3 from guest writer Wayne Strange!
almost 2 years ago – Sun, May 15, 2022 at 06:38:35 AM

You’re on thin ice, clown!

We’ve got a very special update for you this time, as our favorite little troublemaker, Flip, makes his musical debut in the style of Ragtime, befittingly performed on a busted piano. Nemo will have to catch him on the run if he hopes to prevent the High Price Ice Company from disassembling Jack Frost’s castle!

Not cool, Flip.

The March 10, 1907 episode of Little Nemo in Slumberland, upon which Flip's appearance in the Ice Palace will be based. Flip says in the comic that his favorite music is ragtime, so that's inspired his theme in the game!

More to come soon ;)

~ Wayne